Add ruff (no automation yet)
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NOTES.md
2
NOTES.md
@ -5,6 +5,8 @@
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- [ ] Basic Deck Definition
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- [X] Figure out how to return JSON or html (`render_template`)
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- [X] Basic testing
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- [ ] ruff
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- [ ] GitHub Actions for tests and linters
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- [ ] Swagger API
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- [ ] Local development tool to clear/seed database
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...
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@ -1 +1,3 @@
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# edh-elo
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[](https://github.com/astral-sh/ruff)
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This is a score tracker for an EDH ("Commander") group.
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@ -6,21 +6,25 @@ from flask_sqlalchemy import SQLAlchemy
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db = SQLAlchemy()
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def create_app():
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app = Flask(__name__)
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secret_key = os.environ.get('SECRET_KEY')
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secret_key = os.environ.get("SECRET_KEY")
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if not secret_key:
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sys.stderr.write('YOU NEED TO SET AN ENV VARIABLE NAMED SECRET_KEY\n')
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sys.stderr.write("YOU NEED TO SET AN ENV VARIABLE NAMED SECRET_KEY\n")
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sys.exit(1)
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app.config['SECRET_KEY'] = secret_key
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app.config["SECRET_KEY"] = secret_key
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# TODO - support other database types 🙃
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app.config['SQLALCHEMY_DATABASE_URI'] = os.environ.get('DATABASE_URI', 'sqlite:///db.sqlite')
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app.config["SQLALCHEMY_DATABASE_URI"] = os.environ.get(
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"DATABASE_URI", "sqlite:///db.sqlite"
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)
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db.init_app(app)
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from .main import main as main_blueprint
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app.register_blueprint(main_blueprint)
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# TODO - understand how this works, since `db.create_all()` requires that the model classes have already been
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23
app/main.py
23
app/main.py
@ -4,39 +4,42 @@ from .models import Deck, Game, Player
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main = Blueprint("main", __name__)
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@main.route("/")
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def index():
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return 'Hello, World - but new!'
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return "Hello, World - but new!"
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@main.route("/player", methods=["POST"])
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def create_player():
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data = request.json
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player = Player(
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name=data['name']
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)
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player = Player(name=data["name"])
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db.session.add(player)
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db.session.commit()
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return {'id': player.id}
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return {"id": player.id}
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@main.route("/player/<player_id>")
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def get_player(player_id: str):
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player_from_db = db.session.get(Player, int(player_id))
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if not player_from_db:
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return 'Not Found', 404
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return "Not Found", 404
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player_data = _jsonify(player_from_db)
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content_type = request.headers.get('Content-Type')
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if content_type == 'application/json':
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content_type = request.headers.get("Content-Type")
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if content_type == "application/json":
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return player_data
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else: # Assume they want HTML
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return render_template('player_detail.html', **player_data)
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return render_template("player_detail.html", **player_data)
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# TODO - implement a GET method - can it be a separate method, or must it be the same annotation with an `if method==`?
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# Time for testing, methinks!
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# TODO - would this be better as a method on a class extending `db.Model` that the classes in `models.py` could then
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# extend?
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# (Probably not, as we'd still need to explicitly call it - it wouldn't be implicitly called _by_ Flask)
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def _jsonify(o):
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return {k: v for (k, v) in o.__dict__.items() if k != '_sa_instance_state'}
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return {k: v for (k, v) in o.__dict__.items() if k != "_sa_instance_state"}
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@ -1,5 +1,6 @@
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from . import db
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# Note that a `Player` is "someone who plays in the Pod", whereas `User` (which will be implemented later) is "a user of
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# this system". While all Users will _probably_ be Players, they do not have to be - and, it is likely that several
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# Players will not be Users (if they don't register to use the system).
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@ -7,12 +8,14 @@ class Player(db.Model):
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id = db.Column(db.Integer, primary_key=True)
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name = db.Column(db.String, nullable=False)
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class Deck(db.Model):
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id = db.Column(db.Integer, primary_key=True)
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name = db.Column(db.String(60), nullable=False)
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description = db.Column(db.String)
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owner = db.Column(db.String, db.ForeignKey(Player.__table__.c.id), nullable=False)
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class Game(db.Model):
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id = db.Column(db.Integer, primary_key=True)
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# TODO - columns like `location`, `writeups`, etc.
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@ -2,3 +2,4 @@ Flask
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Flask-SQLAlchemy
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flasgger
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flask-login
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ruff
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@ -9,16 +9,17 @@ from app import create_app
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# https://flask.palletsprojects.com/en/2.3.x/testing/
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@pytest.fixture()
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def app_fixture():
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# Start afresh!
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test_database_name = 'testing-db.sqlite'
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database_location = pathlib.Path('instance').joinpath(test_database_name)
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test_database_name = "testing-db.sqlite"
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database_location = pathlib.Path("instance").joinpath(test_database_name)
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if database_location.exists():
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database_location.unlink()
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os.environ['DATABASE_URI'] = f'sqlite:///{test_database_name}'
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os.environ['SECRET_KEY'] = 'testing-secret-key'
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os.environ["DATABASE_URI"] = f"sqlite:///{test_database_name}"
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os.environ["SECRET_KEY"] = "testing-secret-key"
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app = create_app()
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# app.config.update({
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@ -31,10 +32,12 @@ def app_fixture():
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# clean up / reset resources here
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@pytest.fixture()
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def client(app_fixture):
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return app_fixture.test_client()
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@pytest.fixture()
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def runner(app_fixture):
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return app_fixture.test_cli_runner()
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# These tests expect that the database starts empty.
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# TODO: create tests with initialized states
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def test_add_and_retrieve(client):
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response = client.get('/player/1', headers={'Content-Type': 'application/json'})
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response = client.get("/player/1", headers={"Content-Type": "application/json"})
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assert response.status_code == 404
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client.post('/player', headers={'Content-Type': 'application/json'}, json={'name': 'jason'})
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response_1 = client.get('/player/1', headers={'Content-Type': 'application/json'})
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assert response_1.json['name'] == 'jason'
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client.post(
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"/player", headers={"Content-Type": "application/json"}, json={"name": "jason"}
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)
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response_1 = client.get("/player/1", headers={"Content-Type": "application/json"})
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assert response_1.json["name"] == "jason"
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