from . import db # Note that a `Player` is "someone who plays in the Pod", whereas `User` (which will be implemented later) is "a user of # this system". While all Users will _probably_ be Players, they do not have to be - and, it is likely that several # Players will not be Users (if they don't register to use the system). class Player(db.Model): id = db.Column(db.Integer, primary_key=True) name = db.Column(db.String, nullable=False) class Deck(db.Model): id = db.Column(db.Integer, primary_key=True) name = db.Column(db.String(60), nullable=False) description = db.Column(db.String) owner = db.Column(db.String, db.ForeignKey(Player.__table__.c.id), nullable=False) class Game(db.Model): id = db.Column(db.Integer, primary_key=True) # TODO - columns like `location`, `writeups`, etc. # Not wild about this structure ("fill in non-null columns to indicate decks that were present"), but what can you # do with a database that doesn't support arrays? (Postgres _does_, but I don't wanna ramp up on a whole other # database system just for that...) deck_1 = db.Column(db.Integer) deck_2 = db.Column(db.Integer) deck_3 = db.Column(db.Integer) deck_4 = db.Column(db.Integer) deck_5 = db.Column(db.Integer) deck_6 = db.Column(db.Integer) deck_7 = db.Column(db.Integer) deck_8 = db.Column(db.Integer) deck_9 = db.Column(db.Integer) deck_10 = db.Column(db.Integer)